Modern Warfare, Black Ops and Ghosts all take themselves incredibly seriously. They present stories that range from infantile to outright offensive as The Most Significant Texts Of Our Time, with cavernously empty characters booming their leaden clichés as if each word is life-changing, while shit falls down all around them. Pathos is gone, entirely replaced by bathos, trite platitudes exchanged with faux gravitas under the moody green lighting of a high-tech radar screen. Nothing-men with a deranged belief in their own significance, explaining to each other just how IMPORTANT the situation is, and how little time there is to lose. With a meticulously animated frown on their ghoulish console-face.
Rather than taking their stories seriously, these are games that instead only tell you that they’re being serious, over and over, in the hope that you’ll eventually believe it. They’re fatuous experiences, delivered po-faced, by a mentality that believes only shouting provides emotional emphasis. And they need not at all.
From an interview with the maker of “Bellflower.”
"Is it true that your Oscilloscope contract has a clause requiring you to build a flamethrower for Beastie Boy and film distributor Adam “MCA” Yauch?"
"Yes, there is. We have to deliver them two flamethrowers. One regular, and one child-size. I think it’s for his son. It’s legally binding."